Game Tools & Modding Engineer

1 month, 3 weeks ago
Contract
Mid Level
Software Development
Weekday

Weekday

Weekday helps companies hire engineers who are vouched by other software engineers, enabling passive income for engineers. They offer services like drafting outreach messages, shortlisting candidates, and conducting reference checks. Backed by Y Combin...

Construction & Engineering
11-50
Founded 2020

Description

  • Design, develop, and maintain engine-level systems and game development tools using C++.
  • Build and enhance game modding tools, editor extensions, and development pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Implement graphics features using DirectX 11/12, Vulkan, OpenGL, Metal, or equivalent APIs.
  • Work with HLSL/GLSL shaders and modern rendering techniques.
  • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
  • Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
  • Debug complex rendering, graphics, and cross-platform compatibility issues.
  • Collaborate with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.

Requirements

  • 3–6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs, including DirectX 11/12, Vulkan, OpenGL, or Metal.
  • Solid understanding of rendering pipelines, shader programming (HLSL/GLSL), 3D mathematics, and real-time graphics concepts.
  • Experience with Unreal Engine or a similar game engine.
  • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a distributed or remote team environment.
  • Experience with engine customization and low-level systems programming (preferred).
  • Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, or Nsight (preferred).

Benefits

  • $20–$60/hour pay.
  • Remote work location.
  • Contractor role.

Interested in this position?

Apply directly on the company website

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