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Epic Games is hiring an Engine Programmer for the Fortnite Tech Desktop team to improve PC platform support, with a focus on stability, performance, and live-service player experience.
Mob Entertainment is hiring a Design Lead to define the gameplay vision and lead pre-production for a new horror game built around its Poppy Playtime franchise.
Anduril Industries is hiring a software engineer to build and optimize the visual client for its Mission Simulation product, supporting 2D and immersive 3D AR environments used for mission analysis and business development.
Anduril Industries is seeking a software engineer to build and optimize the visual client for its Mission Simulation product, supporting 2D and immersive 3D AR experiences for mission analysis and planning.
Mob Entertainment is hiring a Sr. Gameplay Mechanics Designer to help its Skunk Works team rapidly prototype and refine gameplay features for Poppy Playtime-related projects in Unreal Engine 5.
Blackbird Interactive is hiring a Gameplay AI Software Engineer to help build a new original game in Unreal Engine 5 by implementing and optimizing AI gameplay systems within a core gameplay team.
Altoros is seeking a part-time Unity Support Engineer to maintain and troubleshoot a Unity client integration with a Django backend by handling SDK changes, runtime incidents, and compatibility fixes.
Skydance Games, a division of Paramount, is hiring a Senior Gameplay AI Engineer to develop core NPC gameplay AI systems and frameworks for a franchise-driven interactive entertainment project.
Scopely is hiring a remote Senior Software Engineer for the WWE Champions team to lead fullstack gameplay initiatives that connect backend services with Unity client systems and support a live mobile and PC game.
Tripledot Studios’ Belka Games studio is hiring a Game Designer to help create and prototype new hybrid-casual puzzle games from early concept through R&D and pre-production.
Cloud Chamber is hiring a Senior Level Designer to help block out and shape the player experience for BioShock’s narrative, systems-driven world.
Cloud Chamber is hiring a Senior Level Designer to help block out the world and craft player experiences for BioShock’s new narrative-driven, systems-heavy game world.
Ghost Story Games is hiring a Senior Designer for Judas to own and shape core gameplay systems within a highly systemic, narrative-driven game.
Lead Game Designer for an established international iGaming company in Europe, responsible for shaping the creative direction of slot game development and guiding a design team from concept to release.
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