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BeamNG is seeking an experienced Rendering Programmer to develop and optimize real-time rendering technology across its proprietary C++ engine, BeamNG.drive, and BeamNG.tech in a remote-first international studio.
Visual Concepts is seeking a remote Graphics Engineer to help the NBA 2K team develop and optimize real-time rendering systems that improve the visual quality and performance of its games.
Visual Concepts is seeking a remote Graphics Engineer to help the NBA 2K team advance real-time rendering technology and improve the visual fidelity and performance of its games.
Sony Interactive Entertainment is hiring a Lead Character Tools Engineer for its PlayStation Central Technology team to develop and optimize character creation, rigging, animation, and game-development tools, including emerging AI/ML workflows.
Blackbird Interactive is seeking a Senior Level Designer in Canada to create and deliver combat-focused gameplay spaces for a remote-first action RPG centered on progression, exploration, and replayability.
Double Eleven is seeking a Principal Low-Level Graphics Programmer in Middlesbrough or remotely to lead the architecture and optimization of its next-generation cross-platform graphics engine and rendering infrastructure.
Insomniac Games is seeking a Senior Facial Character Technical Director for a temporary engagement through Yoh Enterprise Solutions to create and support high-fidelity facial rigs and performances for human and non-human game characters.
Scopely is hiring a Senior Software Engineer for the WWE Champions team to own backend systems that support core gameplay and live-service operations for a mobile game.
Scopely is hiring a Software Engineer for its WWE Champions team to help connect backend services and Unity client systems for a live mobile and PC game.
Cloud Chamber is hiring a Lead Lighting Artist to lead real-time lighting for BioShock, shaping the game’s visual atmosphere and supporting immersive storytelling on a AAA development team.
Demiurge Studios is hiring a Quest Designer to create open-world quests, activities, and encounters for its next game.
Blackbird Interactive is hiring a Senior Systems Designer to help build a sci-fi first-person action game in Unreal 5, shaping complex gameplay, economy, progression, and developer-facing systems.
Blackbird Interactive is hiring a Senior Level Designer in Canada to create and deliver high-quality multiplayer action game spaces, from concept through polish, across a remote-first studio environment.
Blackbird Interactive is seeking an Intermediate Software Engineer in Canada to help build gameplay and engine systems for a new original game in Unreal Engine 5.
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