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Smoking Gun Interactive, a Keywords Studio, is hiring a remote UI Implementor in British Columbia to create, implement, and polish user interface assets and animations for mobile and PC games.
Join a product-focused iGaming team as a Middle Frontend Developer, building HTML5 slot games while shaping reusable frontend architecture, tools, and standards across the game portfolio.
Unknown Worlds, part of KRAFTON Americas, is seeking a Senior Producer to lead production for Subnautica franchise projects and empower fully remote development teams to deliver games successfully.
Visual Concepts is seeking a remote Graphics Engineer to help the NBA 2K team develop and optimize real-time rendering systems that improve the visual quality and performance of its games.
Visual Concepts is seeking a remote Graphics Engineer to help the NBA 2K team advance real-time rendering technology and improve the visual fidelity and performance of its games.
Cloud Chamber is hiring a Lead Level Artist to guide the creation of stylized, high-quality level art and immersive world-building for a BioShock game.
Epic Games is offering a machine learning research internship on its Special Projects team, focused on applied research for real-time graphics and gaming technology.
Xsolla is hiring a Developer Experience Director to lead regional developer relations efforts, strengthen engagement with game developers, and drive high-impact integrations and advocacy across the developer community.
Xsolla is seeking a Developer Evangelist – Community to represent the company in the game developer ecosystem across the CIS region, building community trust and driving adoption of its products through technical content and relationship-building.
Keywords Studios is seeking an Associate Producer to support game development projects by coordinating teams, schedules, and deliverables to ensure work is delivered on time and within budget.
GameSim, supported by Liquid Development, is building a pipeline for a remote VFX Artist to create and implement real-time game effects for varied client projects, with a focus on gameplay readability, performance, and potential growth into lead responsibilities.
Remote contractor role for a Game Tools & Modding Engineer at one of the client’s companies, focused on building engine-level graphics systems, rendering pipelines, and development tools for high-performance real-time applications.
A Team Leader at an international company will guide and develop an engineering team while coordinating delivery, planning capacity, and ensuring strong collaboration with stakeholders and other teams.
A game development project management role focused on guiding large, cross-functional teams and client-facing projects from planning through release at an international company.
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