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Lead Narrative Designer at Longdue working on Hopetown, a narrative-first RPG in early production, responsible for shaping the game’s story and building the narrative systems and processes that ensure timely, cohesive delivery.
Unreal Engine 5 Programmer at High Voltage Software responsible for building robust, data-driven gameplay systems for AAA PC and console projects while collaborating with artists, designers, and other engineers to deliver high-quality gameplay experiences.