Senior / Intermediate Software Engineer (Unreal Engine 5 Rendering)

1 month, 1 week ago
Full-time
Senior
Software Development
Blackbird Interactive

Blackbird Interactive

Blackbird Interactive (BBI) is an independent game development studio based in Vancouver, Canada. Founded in 2010 by industry veterans, BBI is known for creating immersive strategy and adventure games like Homeworld: Deserts of Kharak and Hardspace: Sh...

Internet Software & Services
251-1K
Founded 2010

Description

  • Own and evolve rendering features and performance for a UE5 project across PC and consoles.
  • Improve visual quality and scalability using UE5’s rendering stack, including Nanite, Lumen, virtual shadow maps, and temporal upscaling.
  • Profile and optimize GPU and CPU frame time, frame pacing, and hitching using Unreal Insights and rendering capture tools.
  • Partner with art and tech art to define performance-friendly content constraints and best practices for assets, materials, and lighting.
  • Support large-world production with World Partition, including streaming strategy, HLOD workflows, and memory behavior.
  • Diagnose and resolve visual artifacts and stability issues, including lighting and shadow problems, temporal instability, and rendering regressions.
  • Contribute to rendering-related tooling and workflows such as debug views, performance reporting, and validation checks.
  • Communicate technical constraints, trade-offs, and risk clearly to production and other stakeholders.

Requirements

  • 4+ years of professional game development experience; intermediate and senior levels will be matched to experience.
  • Strong Unreal Engine 5 experience, or UE4 experience with meaningful UE5 work.
  • Strong modern C++ skills.
  • Solid understanding of real-time rendering fundamentals, including lighting, shadows, materials, post-processing, and temporal techniques.
  • Demonstrated experience improving performance and stability in a production environment.
  • Ability to collaborate with cross-disciplinary teams to align visual targets with platform budgets.
  • Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.
  • Shipped at least one title on PS5, Xbox Series X|S, or Nintendo hardware, especially with rendering and performance responsibility, is a major bonus.
  • Hands-on experience shipping with Nanite and Lumen is a bonus.
  • Experience with World Partition, large-world streaming, and HLOD pipelines is a bonus.
  • Familiarity with Niagara and real-time VFX performance considerations is a bonus.
  • Experience with platform GPU profiling and capture workflows such as RenderDoc, PIX, or equivalent console tooling is a bonus.
  • Experience building rendering or performance tooling that improves team velocity and regression detection is a bonus.

Benefits

  • Remote-friendly work within Canada, with Pacific-time overlap required.
  • Permanent four-day work week.
  • Flexible work arrangements, including in-studio, remote within Canada, and hybrid options.
  • Full-time regular employment.
  • Competitive salary range of $110,000 to $155,000 per year.

Interested in this position?

Apply directly on the company website

Apply Now

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