Principal Technical Artist

4 months, 2 weeks ago
Full-time
Lead
Software Development
Parallel Domain

Parallel Domain

Parallel Domain is a synthetic data platform that helps machines see the world through 3D simulation and generative AI. Their API offers flexibility in data capture, enabling the development, training, and testing of autonomous systems efficiently and ...

Aerospace & Defense
51-250
Founded 2017
$44M raised

Description

  • Own the end-to-end technical content stack, including asset pipelines, procedural tooling, material systems, performance budgets, and content validation.
  • Build and ship tools in Unreal Engine and Houdini that improve content team productivity and unblock production work.
  • Drive AI-augmented content workflows, including gaussian splat scene reconstruction, neural texture synthesis, and ML-assisted asset generation.
  • Optimize real-time performance across GPU and CPU in Unreal Engine for both interactive workflows and large-scale batch simulation.
  • Collaborate across content, rendering, simulation, ML, product, and DevOps to translate requirements and broker tradeoffs.
  • Establish and improve technical craft standards by leading through example on the quality of tools and workflows.
  • Prototype, scope, and harden open-ended pipeline and content solutions quickly, then ship them into production.
  • Use AI tooling actively for coding, scripting, and asset generation to accelerate production workflows.

Requirements

  • 8+ years of experience as a technical artist or in a closely adjacent role.
  • At least one shipped product on a real-time, physically based rendering pipeline.
  • Expert-level Unreal Engine 5 experience, including materials, Blueprints, performance profiling, the asset pipeline, and deeper rendering features.
  • Productive programming ability across some combination of Python, C++, HLSL, VEX, and shell.
  • Demonstrated ability to scope open-ended content or workflow problems independently and ship systems the team adopts.
  • Working command of LLM-based coding tools, generative content tooling such as diffusion models and ComfyUI, and broader AI tools used in technical art.
  • Strong communication skills for working with rendering engineers, simulation engineers, and product partners.
  • Generalist technical art background with pragmatic experience across content creation, tooling, rendering, performance, and pipeline.
  • Hands-on experience with gaussian splatting, NeRFs, or similar neural scene reconstruction techniques is preferred.
  • Experience in Houdini or equivalent tools such as Maya, Blender, 3DS Max, or Unreal PCG, including authoring HDAs and integrating them into a real-time pipeline is preferred.
  • Familiarity with RGB cameras, LiDAR, radar, and sensor artifacts relevant to autonomous-system perception is preferred.
  • Experience with distributed rendering or cloud-based content pipelines is preferred.
  • A mathematics, physics, or computational graphics background is preferred.

Benefits

  • Base salary range of CAD $145,000–$175,000, depending on skills, qualifications, and experience.
  • Equity compensation.
  • Full health, dental, and vision coverage.
  • Learning stipend.
  • Generous vacation.
  • Remote or hybrid work arrangement based in the Pacific Northwest, including Vancouver, BC or Seattle, WA.

Interested in this position?

Apply directly on the company website

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