VFX Artist - GameSim - Talent Pipeline

3 months, 1 week ago
Full-time
Senior
Design and User Experience
Keywords Studios

Keywords Studios

Keywords Studios provides comprehensive technical and creative solutions for the global video games industry, specializing in localization, audio production, quality assurance, art creation, and customer support services to enhance the gaming experienc...

Internet Software & Services
10K-50K
Founded 1998

Description

  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI feedback, and other project needs.
  • Create supporting textures, flipbooks, materials, meshes, simulations, and other assets needed for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, and engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Optimize VFX by managing particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive feedback.
  • Help maintain quality standards across effects, features, levels, or small team pods, and support task breakdowns and planning.
  • Collaborate with cross-functional teams and support client communication by clarifying requirements, sharing work-in-progress, and aligning on outcomes.

Requirements

  • Resume and portfolio link are required to apply.
  • An art test may be required as part of the hiring process.
  • Applicants must currently reside in Ontario or British Columbia, Canada.
  • Experience creating real-time VFX for games, with strong technical judgment and solid fundamentals.
  • Experience with Unreal Engine 5, Unity, or proprietary engine tools.
  • Familiarity with Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or similar tools.
  • Ability to work with Niagara systems, material graphs, Blueprints, scripting hooks, animation events, or gameplay triggers.
  • Strong understanding of VFX optimization and platform performance constraints.
  • Ability to translate creative or design direction into clear, executable effects work.
  • Potential to grow into lead-level responsibilities, including mentoring, workflow support, and quality review.
  • Salary range is $65,000 CAD to $70,000 CAD.

Benefits

  • Flexible work options, including remote, hybrid, or in-office arrangements.
  • Opportunity to work on different projects.
  • 3 weeks of paid leave.
  • Benefits package including medical, dental, and vision coverage.
  • Sick leave.
  • Disability coverage.
  • Corporate holidays.
  • Professional development opportunities.

Interested in this position?

Apply directly on the company website

Apply Now

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