Systems Designer

4 months, 1 week ago
Contract
Mid Level
Software Development
Devoted Studios

Devoted Studios

Devoted Studios is a US-based production management company that optimizes external game development into a pain-free process, offering full-cycle game development and art services with a diverse team of over 1400 talents.

Internet Software & Services
51-250
Founded 2018

Description

  • Design and own player progression systems, including XP curves, unlock pacing, milestone rewards, progression loops, and long-term engagement structures.
  • Build, tune, and maintain in-game economies, including currencies, sinks and sources, item valuation, reward distribution, and exchange systems.
  • Design monetization systems and content structures such as seasonal content, stores, passes, and other live-service offerings where applicable.
  • Support the planning and tuning of recurring content, live events, and gameplay incentives tied to seasonal or rotating content strategies.
  • Partner with design, product, production, and live operations teams to model the impact of new features, content, and reward changes before release.
  • Create and maintain economy models, balance sheets, simulation tools, and tuning documentation to support implementation and decision-making.
  • Analyze live data, player behavior, and feedback to identify economy drift, progression friction, reward imbalance, or missed monetization opportunities.
  • Propose and implement tuning changes that improve clarity, retention, engagement, and overall system health.
  • Help investigate and resolve player-facing issues related to rewards, progression, economy balance, exploits, and other live-service concerns.

Requirements

  • 4+ years of game design experience focused on systems, economy, progression, or live game design.
  • At least one shipped title where you were a primary owner of progression, economy, or monetization systems.
  • Strong analytical skills and comfort working with spreadsheets, models, and live data to support design decisions.
  • Deep understanding of player progression, reward systems, virtual economies, retention loops, and monetization frameworks across live games.
  • Experience designing for long-term player engagement without relying on predatory or opaque mechanics.
  • Ability to translate product goals and business KPIs into practical, player-centered design decisions.
  • Clear documentation skills, with the ability to create balance sheets, specs, and tuning guides for cross-functional teams.
  • Proficiency in Unreal Engine 5, with the ability to work directly in-engine to support system implementation and tuning.
  • Strong working knowledge of Blueprints for gameplay logic, tuning hooks, and feature support.
  • Ability to work with light scripting in C++, particularly in support of systems implementation and collaboration with engineering teams.
  • Experience working on live service or free-to-play titles, preferred.
  • Familiarity with seasonal content models, reward calendars, or recurring event structures, preferred.

Benefits

  • Remote work and flexible hours.
  • Full-time contractor position.
  • Attractive remuneration package.
  • Opportunity for knowledge sharing, learning, and professional self-development.
  • Direct collaboration with the Finance Director.
  • Interesting and challenging work on a growing organization.
  • Opportunity to work in a highly professional and dynamic international game production team.
  • Equal opportunity employment consideration for all qualified applicants.

Interested in this position?

Apply directly on the company website

Apply Now

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