Senior Rendering Programmer (Remote/Onsite)

1 month, 1 week ago
Full-time
Senior
Software Development
BeamNG

BeamNG

BeamNG specializes in developing a dynamic soft body physics vehicle simulator that enables real-time simulation of vehicle dynamics and damage for entertainment, research, and commercial applications.

Construction & Engineering
51-250
Founded 2013

Description

  • Improve the proprietary C++ game engine and renderer internals.
  • Implement and enhance rendering features from concept through production.
  • Maintain consistent, correct, and performant graphics functionality across DirectX 11, DirectX 12, Vulkan, and console APIs.
  • Optimize GPU and CPU frame times and memory usage.
  • Investigate GPU vendor, driver, and hardware-specific issues across player systems.
  • Write maintainable code and independently learn new areas of the codebase.
  • Collaborate with artists and technical artists to translate visual goals into real-time features.
  • Support build scripts, library integrations, continuous integration, and platform troubleshooting.
  • Own assigned projects and drive them to completion with minimal oversight.
  • Mentor developers, participate in technical discussions, and conduct occasional code reviews.

Requirements

  • At least 5 years of experience with C++ programming and real-time rendering.
  • Demonstrated experience creating or modifying rendering code in a custom or proprietary engine.
  • Experience with multithreading primitives and parallel command recording.
  • Hands-on experience with DirectX 12, Vulkan, or a comparable console graphics API.
  • Shader authoring experience in HLSL or GLSL, including compute shaders.
  • Strong understanding of rendering pipelines, GPU hardware, rasterization, lighting, shadows, materials, post-processing, synchronization, and resource lifetimes.
  • Strong CPU and GPU memory management, optimization, profiling, and debugging skills.
  • Strong knowledge of linear algebra, vectors, matrices, coordinate spaces, geometry, and color spaces.
  • Experience with tools such as RenderDoc, PIX, Nsight, or vendor profilers.
  • Excellent written and spoken English; additional languages are a plus.
  • Experience with custom engines, shared graphics abstraction layers, console development, shader toolchains, DXC, SPIR-V, shader permutations, Linux, CI, VR rendering, or programming mentorship is preferred.

Benefits

  • Flexible working hours and remote-first work environment.
  • Language courses.
  • Talent development program with training and conference budgets.
  • Personal development program covering feedback, leadership, and conflict engagement.
  • Parental leave.
  • Employee assistance program.
  • Relocation assistance where applicable.

Interested in this position?

Apply directly on the company website

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