Senior Level Designer (4-Month Contract)

3 weeks, 3 days ago
Contract
Lead
Software Development
Blackbird Interactive

Blackbird Interactive

Blackbird Interactive (BBI) is an independent game development studio based in Vancouver, Canada. Founded in 2010 by industry veterans, BBI is known for creating immersive strategy and adventure games like Homeworld: Deserts of Kharak and Hardspace: Sh...

Internet Software & Services
251-1K
Founded 2010

Description

  • Collaborate with combat, systems, narrative, art, engineering, audio, and production teams to support the game’s creative vision and gameplay pillars.
  • Own levels end-to-end, from layouts and blockouts through implementation, iteration, and polish.
  • Design combat spaces and encounters supporting varied enemies, character builds, abilities, positioning, and playstyles.
  • Create exploration through optional paths, secrets, environmental storytelling, and meaningful rewards while maintaining clear navigation.
  • Script and implement gameplay events, objectives, triggers, encounters, and environmental interactions in-engine.
  • Test, debug, and iterate on levels using playtest feedback to improve pacing, difficulty, readability, combat flow, and replayability.

Requirements

  • 8+ years of game development experience, including significant level design experience on action, RPG, or combat-focused games.
  • Experience shipping multiple titles, including at least one in a senior or equivalent level design role.
  • Ability to independently own complex levels from concept and blockout through implementation, iteration, and final polish.
  • Strong understanding of action RPG level design, including combat spaces, encounter pacing, exploration, progression, player guidance, and replayability.
  • Hands-on experience with level editing, gameplay scripting, and in-engine implementation, including rapid prototyping, debugging, and iteration.
  • Strong design judgment, communication, and collaboration skills, with the ability to balance creative, technical, and production considerations.
  • Experience with isometric or elevated-camera level design is preferred.
  • Experience creating replayable, procedural, modular, dungeon, or interconnected gameplay spaces is preferred.
  • Eligible to work in Canada and currently residing in Canada.
  • Passion for action RPGs involving combat, character builds, loot, progression, and exploration is preferred.

Benefits

  • Remote-first workplace with flexible work arrangements.
  • Long-term career opportunities at an independent game studio.
  • Opportunity to work across world-class intellectual properties and original game projects.

Interested in this position?

Apply directly on the company website

Apply Now

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