Level Designer (4-month contract)

1 hour, 33 minutes ago
Contract
Senior
Software Development
Blackbird Interactive

Blackbird Interactive

Blackbird Interactive (BBI) is an independent game development studio based in Vancouver, Canada. Founded in 2010 by industry veterans, BBI is known for creating immersive strategy and adventure games like Homeworld: Deserts of Kharak and Hardspace: Sh...

Internet Software & Services
251-1K
Founded 2010

Description

  • Collaborate with art, engineering, and production to support the established creative vision and flag inconsistencies during development.
  • Work within production schedules and constraints to implement level content in a timely, iterative manner.
  • Design and build levels end-to-end, including layout, combat encounters, traversal, pacing, player flow, and objectives.
  • Create tactical combat spaces that support flanking, cover usage, squad coordination, sightlines, and multiple approaches to objectives.
  • Script and set up gameplay events, encounters, AI behaviors, triggers, and environmental interactions to support mission functionality and player experience.
  • Test, debug, and iterate on levels to resolve navigation issues, combat balance problems, progression blockers, readability issues, and edge cases.
  • Respond constructively to feedback and refine layouts, encounters, pacing, and mission flow.
  • Maintain understanding of core gameplay systems and AI behaviors to support tactical gameplay and multiple player approaches.

Requirements

  • At least 5 years of experience contributing to game development, with a strong focus on level design in action, shooter, or combat-focused games.
  • Experience shipping at least one title, ideally in the shooter space.
  • Comfort working independently on assigned content and managing tasks in a dynamic production environment.
  • Ability to iterate on feedback and solve implementation problems while owning content end-to-end.
  • Strong collaboration and communication skills for working with designers, artists, engineers, and audio partners.
  • Familiarity with level editing and gameplay scripting in Unreal.
  • Confidence building, debugging, and maintaining gameplay spaces directly in-engine.
  • Strong understanding of combat space design, player navigation, encounter pacing, and environmental readability.
  • Must be legally eligible to work in Canada and reside within Canada.
  • Passion for military fiction, tactical shooters, and squad-based gameplay is preferred.
  • Interest in systemic gameplay, cinematic mission design, and environmental storytelling is preferred.
  • Curiosity about how level design, AI, and systems intersect to create cohesive, replayable combat experiences is preferred.

Benefits

  • Remote-first workplace with flexible work arrangements.
  • Salary range of $80,000 to $90,000 a year.
  • Opportunity to work on a wide range of projects across multiple genres.
  • Chance to contribute to both world-class IPs and original creations.
  • Short-term 4-month contract role.

Interested in this position?

Apply directly on the company website

Apply Now

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