RPG Game Designer

1 month ago
Full-time
Mid Level
Design and User Experience
Longdue Games

Longdue Games

Longdue Games is launching a crowdfund for HOPETOWN, a narrative-driven psychological role-playing game that draws inspiration from isometric RPG classics, featuring innovative mechanics such as psychogeography and a rogue journalist protagonist, while...

Media
Founded 2024

Description

  • Design and implement narrative and gameplay content for assigned areas, owning features from concept through implementation and polish.
  • Craft and maintain coherent, well-paced narrative flow across quests, dialogue, characters, and environments.
  • Define and help shape RPG systems and player movement through the world so gameplay reinforces narrative rather than competes with it.
  • Collaborate closely with narrative, art, design, and engineering to ensure narrative elements integrate smoothly with gameplay systems and tech pipelines.
  • Identify narrative or quest design challenges and propose player-focused solutions that support the game’s vision.
  • Run and incorporate playtesting and feedback: observe player behaviour, analyse motivations and emotional responses, and iterate designs accordingly.
  • Write, maintain, and communicate clear narrative and design documentation to support shared understanding across the team.
  • Regularly review progress on owned areas, gather cross-disciplinary feedback, and iterate toward the strongest possible outcome.

Requirements

  • Proven ability to take ownership of a creative area of a game and drive it from early ideas through implementation and polish.
  • Strong cross-disciplinary communication skills with the ability to gather feedback, synthesize it, and act on it constructively.
  • Pragmatic, problem-solving mindset able to generate creative solutions and recognise when simple or established approaches are appropriate.
  • Experience contributing to shipped or in-progress games with at least 2+ years of hands-on testing, iteration, or content implementation.
  • Solid understanding of narrative structure, pacing, tone, and emotional beats in interactive storytelling.
  • Ability to observe player behaviour, extract meaningful insights, and filter feedback without losing sight of narrative goals.
  • Comfort working with modern development tools and pipelines and willingness to adapt to new workflows (we use Unity, YouTrack, Articy, and Git).
  • Passion for narrative-driven games, particularly RPGs and dialogue-heavy experiences (nice to have).
  • Deep familiarity with RPG design as both a player and creator and interest in how narrative, mechanics, and player choice intersect (nice to have).
  • Experience with narrative design tools such as Articy, Ink, or similar systems, and an interest in psychologically rich or experimental storytelling (nice to have).

Benefits

  • Creative freedom to shape a narrative-first RPG and have your voice influence the project.
  • Opportunity to work on a thought-provoking, philosophical project that challenges conventions.
  • Remote-first, flexible working allowing you to work from wherever you are.
  • Early-production role with real, tangible impact on the world and systems being built.
  • Chance to collaborate with experienced creators who previously worked on Disco Elysium.

Interested in this position?

Apply directly on the company website

Apply Now

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