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GameSim, supported by Liquid Development, is seeking a Lighting Artist to create real-time lighting for game projects and help ensure scenes meet visual, technical, and production goals.
Liquid Development is hiring an Environment Artist / Generalist to support GameSim’s production teams on real-time game art projects, creating and integrating environment content while helping improve workflows and team alignment.
GameSim, supported by Liquid Development, is building a pipeline for a remote VFX Artist to create and implement real-time game effects for varied client projects, with a focus on gameplay readability, performance, and potential growth into lead responsibilities.
Liquid Development is building a 2026 talent pool for a remote VFX Artist to support video game production on future contract projects.
Liquid Development is building a future talent pool for a Senior 3D Material Artist to support a long-term game project by creating high-quality, game-ready materials and helping maintain visual and technical consistency across the art team.
Liquid Development is seeking a remote 3D Material Artist to support a long-term game project by creating high-quality, game-ready materials that align with the project’s artistic direction.
Liquid Development is building a future talent pool for a remote 3D Material Artist to help create game-ready materials for long-term project work with environment, concept, and engineering teams.
Liquid Development is building a remote talent pool for a 3D Environment Artist to create game-ready environments for long-term projects in a collaborative art production setting.
Liquid Development is building a 2026 talent pool of VFX Artists to create high-quality visual effects for video games (remote, full-time or contractor) and be considered for upcoming AAA projects and collaborations.