Senior Material Artist - Talent Pool (2026 Opportunities)

1 month, 3 weeks ago
Full-time
Senior
Design and User Experience
Liquid Development

Liquid Development

Liquid Development is a premier provider of outsourced art for the gaming industry, offering top-tier creative solutions and 3D art production expertise to game developers worldwide.

Software
51-250
Founded 2000

Description

  • Create and maintain a wide range of PBR materials and surface treatments that support the project's visual direction.
  • Build and manage Substance Designer graphs for tileable materials, trims, and surface detail.
  • Collaborate with Environment Art, Concept Art, and Engineering to integrate materials consistently across in-game environments.
  • Review technical and artistic work continuously to support quality control and visual cohesion.
  • Provide constructive feedback to help maintain the expected level of quality across the team.
  • Support client and stakeholder communication by translating requirements and artistic vision into clear production guidelines.
  • Train and mentor other artists to help grow the department.
  • Design technical documentation, style guides, and educational materials to standardize workflows.
  • Contribute to the development and documentation of material workflows, standards, and libraries.
  • Track and resolve material-related bugs during production and post-production.

Requirements

  • A strong portfolio with recent work demonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types; portfolio submission is required.
  • 6+ years of experience in AAA video game production with at least one shipped title.
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter.
  • Solid understanding of PBR workflows and material creation pipelines.
  • Technical proficiency in game art workflows, including UV layout, texel density, and texture optimization.
  • Strong proactive collaboration and communication skills.
  • Experience training and mentoring other artists.
  • English proficiency at B2 level or higher.
  • CV must be submitted in English.
  • Preferred to be based in Mexico, as benefits for applicants located in Mexico are specifically outlined.

Benefits

  • Fully remote, full-time work.
  • Opportunity to work on major game titles with a leading outsourcing art studio.
  • Career growth opportunities within the company.
  • For applicants located in Mexico: comprehensive statutory benefits including social security, 12 days of annual leave, a 30-day Christmas bonus, and a 25% vacation premium after 3 months.
  • For applicants located in Mexico: major and minor medical insurance after 3 months.
  • For applicants located in Mexico: savings fund.
  • For applicants located in Mexico: grocery vouchers worth $1,244.88 MXN.
  • Salary range of 40k to 45k MXN gross per month.

Interested in this position?

Apply directly on the company website

Apply Now

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