Lighting Artist - GameSim - Talent Pipeline

4 days, 5 hours ago
Full-time
Senior
Design and User Experience
Liquid Development

Liquid Development

Liquid Development is a premier provider of outsourced art for the gaming industry, offering top-tier creative solutions and 3D art production expertise to game developers worldwide.

Software
51-250
Founded 2000

Description

  • Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
  • Translate art direction, concept art, gameplay needs, narrative goals, and client feedback into effective lighting solutions.
  • Use lighting to shape mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
  • Support gameplay readability, navigation, combat visibility, character presentation, and interactive elements.
  • Develop and refine exposure, color, contrast, fog, reflections, shadows, emissive response, color grading, and post-processing.
  • Maintain visual consistency across environments, sequences, times of day, and lighting conditions.
  • Own assigned scenes from initial lighting setup through final polish and delivery.
  • Review lighting work, provide actionable feedback, and support other artists when requested.
  • Help coordinate lighting tasks, progress updates, milestone prep, and production tracking.
  • Work with technical art and engineering to optimize lighting for performance, stability, and platform constraints.

Requirements

  • Professional experience creating lighting for games, real-time projects, animation, visualization, or a related field.
  • A portfolio or reel demonstrating strong real-time lighting work.
  • Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
  • Experience lighting gameplay environments or interactive real-time scenes.
  • Professional experience using Unreal Engine or another modern real-time engine.
  • Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing.
  • Working knowledge of physically based rendering and material response.
  • Understanding of lighting optimization, including light cost, shadows, volumetrics, reflections, scalability, and platform constraints.
  • Ability to receive, interpret, and implement artistic and technical feedback.
  • Strong written, verbal, and interpersonal communication skills.
  • Experience collaborating with multiple game-development disciplines and distributed teams.
  • Ability to work independently and adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations.
  • Experience with tools such as Unreal Engine 5, Lumen, Lightmass, Photoshop, DaVinci Resolve, Nuke, After Effects, Maya, Blender, 3ds Max, Perforce, Jira, Confluence, or Miro is preferred; expertise in all is not required.
  • English proficiency B2 or higher is required, and CVs must be submitted in English.
  • A resume and portfolio link are required, and an art test may be required.

Benefits

  • Full remote work.
  • Salary range of 30k to 33k MXN gross per month.
  • Full-time employment benefits for applicants located in Mexico.
  • Comprehensive statutory benefits for Mexico-based employees, including social security, 12 days of annual leave, a 30-day Christmas bonus, and a 25% vacation premium.
  • After 3 months, Mexico-based employees receive major and minor medical insurance.
  • After 3 months, Mexico-based employees receive a savings fund.
  • After 3 months, Mexico-based employees receive grocery vouchers worth $1,244.88 MXN.
  • Upward career growth opportunities.

Interested in this position?

Apply directly on the company website

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