Environment Artist - GameSim - Talent Pipeline

4 weeks, 2 days ago
Full-time
Senior
Design and User Experience
Liquid Development

Liquid Development

Liquid Development is a premier provider of outsourced art for the gaming industry, offering top-tier creative solutions and 3D art production expertise to game developers worldwide.

Software
51-250
Founded 2000

Description

  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across multiple visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete briefs to produce polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive feedback.
  • Translate client or project feedback into specific tasks, priorities, notes, and acceptance criteria for artists.
  • Help maintain visual consistency by defining quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Document processes, best practices, feedback, and workflow guidance using tools such as Confluence, Miro, or Jira.

Requirements

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating environment art, world building, prop creation, materials, and/or scene assembly.
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
  • Ability to work across different visual styles, from realistic to stylized.
  • Experience creating both individual assets and assembled environments/scenes.
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
  • Professional experience with Unreal Engine.
  • Proficiency with Maya, Blender, ZBrush, Substance Painter, Substance Designer, and Photoshop.
  • Practical understanding of real-time performance considerations such as LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
  • Strong communication skills for giving feedback, clarifying direction, documenting decisions, and breaking down complex problems.
  • Ability to take vague or high-level direction and turn it into clear, actionable work.
  • Comfort collaborating with artists, leads, producers, and cross-discipline partners.
  • Ability to give and receive feedback professionally, clearly, and constructively.
  • Strong ownership, follow-through, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.
  • Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities is preferred.
  • Experience working with outsourcing, co-development, partner studios, or external vendors is preferred.
  • Experience collaborating with teams across different countries, cultures, and time zones is preferred.
  • Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents is preferred.
  • Proficiency with Perforce, Jira, Miro, and Confluence is preferred.
  • Experience helping define style guides, quality bars, workflow documentation, or art review standards is preferred.
  • Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria is preferred.
  • Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation is preferred.
  • Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints is preferred.
  • Experience with both realistic and stylized production art is preferred.
  • Experience in multiple engines or real-time pipelines is preferred.
  • Experience working directly with clients or supporting client-facing reviews is preferred.
  • English proficiency at B2 level or higher is required.
  • CV must be submitted in English.
  • Resume and portfolio link are required.
  • An art test may be required as part of the process.

Benefits

  • Salary range of 32k to 35k MXN gross per month.
  • Fully remote work.
  • Full-time employment benefits for applicants located in Mexico.
  • Comprehensive statutory benefits in Mexico, including social security, 12 days of annual leave, a 30-day Christmas bonus, and a 25% vacation premium.
  • After 3 months, major and minor medical insurance are provided.
  • After 3 months, a savings fund is provided.
  • After 3 months, grocery vouchers worth $1,244.88 MXN are provided.
  • Opportunity for upward career growth in a collaborative games industry environment.

Interested in this position?

Apply directly on the company website

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