Senior Level Designer

1 month, 1 week ago
Full-time
Lead
Software Development
Blackbird Interactive

Blackbird Interactive

Blackbird Interactive (BBI) is an independent game development studio based in Vancouver, Canada. Founded in 2010 by industry veterans, BBI is known for creating immersive strategy and adventure games like Homeworld: Deserts of Kharak and Hardspace: Sh...

Internet Software & Services
251-1K
Founded 2010

Description

  • Collaborate with systems design, quest design, art, engineering, and production to support the studio’s creative vision through level design.
  • Own levels end-to-end from early concept and layout through blockout, implementation, iteration, and polish.
  • Create and iterate on 2D layouts and 3D blockouts that translate design intent into playable spaces.
  • Implement levels directly using in-engine tools, scripting, and event systems to ensure functionality across varied player behaviors.
  • Integrate systems, AI, narrative, and encounters into cohesive gameplay experiences.
  • Plan, implement, and refine combat encounters, traversal, and exploration within levels.
  • Build and maintain level logic, scripting, and state-based events to support progression, pacing, and player interaction.
  • Test, debug, and iterate on levels to identify gameplay, readability, and technical issues.
  • Provide clear, constructive feedback on other designers’ work to maintain quality and consistency.
  • Mentor and support junior designers by helping them improve their work and navigate development challenges.

Requirements

  • 8+ years of experience contributing to game development, with a strong focus on level design within complex games.
  • Experience shipping multiple titles, including at least one AAA project in a level design role.
  • Proven ability to own level content from concept through final implementation and polish.
  • Experience mentoring or supporting junior designers and providing feedback on their work.
  • Strong understanding of level design fundamentals, including layout, pacing, player guidance, combat design, and environmental storytelling.
  • Ability to work independently on features, manage tasks, iterate on feedback, and solve design and implementation challenges in a dynamic production environment.
  • Strong collaboration and communication skills across design, engineering, art, audio, and production.
  • Familiarity with in-engine tools, scripting concepts, and state-driven systems, with confidence implementing and debugging level content directly in-game.
  • Interest in hands-on level implementation, including scripting, encounter setup, and gameplay integration (preferred).
  • Appreciation for systems-driven RPGs or open-world games, science fiction worlds, and environmental storytelling (preferred).
  • Interest in readability, usability, player guidance, and how UI, VFX, lighting, and audio reinforce level design (preferred).

Benefits

  • Remote-first workplace with flexible work arrangements.
  • Temporary full-time position.
  • Salary range of $110,000 to $130,000 per year.
  • Opportunity to work on world-class IPs and original projects across multiple genres.
  • Long-term career growth in an independent game studio environment.

Interested in this position?

Apply directly on the company website

Apply Now

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