Senior Game Designer (3Cs: Camera, Controls, Character) - 9 Month Contract

3 hours, 13 minutes ago
Full-time
Senior
Design and User Experience
Blackbird Interactive

Blackbird Interactive

Blackbird Interactive (BBI) is an independent game development studio based in Vancouver, Canada. Founded in 2010 by industry veterans, BBI is known for creating immersive strategy and adventure games like Homeworld: Deserts of Kharak and Hardspace: Sh...

Internet Software & Services
251-1K
Founded 2010

Description

  • Collaborate with design, engineering, animation, and production to implement the core gameplay vision through camera, controls, and character systems.
  • Own and drive the development of the 3Cs, including player movement, camera behavior, aiming systems, and input responsiveness.
  • Prototype, implement, and iterate on player control schemes to ensure they are intuitive, precise, and responsive.
  • Design and tune third-person camera systems that balance situational awareness, readability, and cinematic presentation.
  • Work with animation and engineering to make movement, transitions, and combat interactions feel grounded, fluid, and believable.
  • Integrate the 3Cs with shooting, cover, traversal, and squad-based mechanics to support tactical play.
  • Test, debug, and iterate on moment-to-moment gameplay to improve feel, readability, and responsiveness.
  • Establish and maintain standards for gameplay feel, control responsiveness, and camera behavior across the project.
  • Mentor and support other designers by sharing best practices and elevating the team’s understanding of 3Cs design.
  • Anticipate dependencies and risks while coordinating with cross-discipline partners to support smooth implementation and iteration.

Requirements

  • 8+ years of game development experience with a strong focus on player-facing gameplay systems, especially camera, controls, and character.
  • Experience shipping at least one AAA title with direct contribution to player movement, camera systems, or control schemes.
  • Proven ability to own gameplay systems from concept through implementation, tuning, and polish.
  • Strong understanding of third-person gameplay fundamentals, including camera framing, input responsiveness, locomotion, and combat feel.
  • Experience working closely with animation and engineering to deliver high-quality character movement and interaction systems.
  • Deep understanding of gameplay feel, including timing, responsiveness, feedback, and player readability.
  • Comfort working hands-on in-engine, implementing and tuning gameplay systems and debugging issues directly.
  • Strong collaboration and communication skills with the ability to work effectively across disciplines.
  • Experience mentoring or supporting other designers.
  • Experience working on third-person shooters or tactically grounded gameplay experiences is preferred.
  • Familiarity with ADS systems, cover mechanics, and squad-based gameplay is preferred.
  • Strong understanding of controller-first design and input mapping for console is preferred.
  • Appreciation for how animation, camera, audio, and VFX combine to enhance gameplay feel is preferred.
  • Interest in balancing realism with playability in modern military settings is preferred.

Benefits

  • Remote-first work environment with flexible work arrangements.
  • Salary range of $115,000 to $130,000 per year.
  • 9-month temporary full-time contract.
  • Opportunity to work on world-class IPs and original creations across multiple genres.
  • Chance to join an independent studio with long-term career growth opportunities.
  • Work on a high-profile tactical shooter with strong creative ownership over core gameplay feel.
  • Eligibility limited to candidates who are legally able to work in Canada and reside in Canada.

Interested in this position?

Apply directly on the company website

Apply Now

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