Intermediate Gameplay Software Engineer (Proprietary Engine)

1 day, 16 hours ago
Full-time
Mid Level
Software Development
Blackbird Interactive

Blackbird Interactive

Blackbird Interactive (BBI) is an independent game development studio based in Vancouver, Canada. Founded in 2010 by industry veterans, BBI is known for creating immersive strategy and adventure games like Homeworld: Deserts of Kharak and Hardspace: Sh...

Internet Software & Services
251-1K
Founded 2010

Description

  • Design and implement player-facing gameplay systems such as movement, combat, traversal, interactions, and progression in C++.
  • Build and maintain quest-driven content flows, including state management, triggers, scripted events, encounters, and progression logic.
  • Develop modular, data-driven gameplay systems that support rapid iteration and reliable save/load behavior across PC and console.
  • Prototype mechanics and refine gameplay with designers, animators, and audio teams through playtesting and iterative tuning.
  • Own gameplay features and content from prototype through ship, including implementation of DLC content.
  • Profile and optimize gameplay systems to meet performance and memory budgets.
  • Test, debug, and fix stability issues and live content edge cases.
  • Propose tooling and workflow improvements and contribute to internal knowledge sharing.

Requirements

  • 3+ years of professional C++ experience with a strong focus on gameplay systems.
  • Experience working in a proprietary engine environment is a plus.
  • BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Experience shipping at least one commercial game, DLC, or major post-launch update with gameplay contributions.
  • Ability to work in content-heavy codebases and support designer-authored data.
  • Experience troubleshooting complex quest and progression bugs.
  • Comfort with Perforce, Git, or similar version control systems.
  • Familiarity with modern profiling and debugging tools.
  • Pacific time overlap required for remote work in Canada.
  • Must be legally eligible to work in Canada and reside in Canada.
  • Experience building or extending gameplay frameworks is a bonus.
  • Familiarity with AI systems such as state machines, behavior trees, utility AI, or navigation is a bonus.

Benefits

  • Remote-first workplace with flexible work arrangements.
  • Full-time regular employment.
  • Salary range of $95,000 to $135,000 per year.

Interested in this position?

Apply directly on the company website

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