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Sony Interactive Entertainment is hiring a Lead Character Tools Engineer for its PlayStation Central Technology team to develop and optimize character creation, rigging, animation, and game-development tools, including emerging AI/ML workflows.
Mob Entertainment is hiring a Lead 2D Artist to guide visual development for Poppy Playtime and other projects, with responsibility for shaping concept art and mentoring the 2D art team.
GameSim is seeking a Lighting Artist to create real-time lighting for game projects, supporting visual quality, gameplay readability, and production delivery across client work.
GameSim, supported by Liquid Development, is seeking a Lighting Artist to create real-time lighting for game projects and help ensure scenes meet visual, technical, and production goals.
GameSim is seeking a Lighting Artist to create and support high-quality real-time lighting for game projects, helping bring environments, cinematics, and interactive scenes to visual and technical completion.
Ghost Story Games is hiring a Senior Designer for Judas to own and shape core gameplay systems within a highly systemic, narrative-driven game.
EnCharge AI is seeking a Staff/Senior Staff CAD & Methodology Engineer to build and optimize the physical implementation and timing signoff flows for its next-generation AI accelerator chips.
Liquid Development is hiring an Environment Artist / Generalist to support GameSim’s production teams on real-time game art projects, creating and integrating environment content while helping improve workflows and team alignment.
GameSim, supported by Liquid Development, is building a pipeline for a remote VFX Artist to create and implement real-time game effects for varied client projects, with a focus on gameplay readability, performance, and potential growth into lead responsibilities.
Keywords Studios is hiring a permanent, full-time Technical Animation Artist to support AAA game projects across Malaysia or Indonesia (remote), focused on building and optimizing animation systems, rigs, and pipelines for high-quality character animation.
The Multiplayer Group is hiring a fully remote Software Engineer in the UK or EU to work with backend engineering teams on multiplayer game projects, delivering and integrating backend services for external co-development clients.
The Multiplayer Group is hiring a fully remote Senior Backend Engineer to help deliver and integrate backend services for industry-leading multiplayer game projects in collaboration with external co-development clients.
GameSim is building a pipeline for a Real-Time VFX Artist to create and implement game effects across client projects for PC, console, and varied art styles, with opportunities to support team coordination and grow into lead responsibilities.
Sperasoft is hiring a Senior Landscape Artist to help build AAA+ game environments in Unreal Engine 5, focused on creating high-quality biomes and terrain that align with the project’s art direction.
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