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Mob Entertainment is hiring a Lead 2D Artist to guide visual development for Poppy Playtime and other projects, with responsibility for shaping concept art and mentoring the 2D art team.
Mob Entertainment is hiring a remote Contract Gameplay Systems Engineer to help bring gameplay AI systems for an upcoming Unreal Engine project from MVP to production-ready quality.
GameSim is seeking a Lighting Artist to create real-time lighting for game projects, supporting visual quality, gameplay readability, and production delivery across client work.
GameSim, supported by Liquid Development, is seeking a Lighting Artist to create real-time lighting for game projects and help ensure scenes meet visual, technical, and production goals.
GameSim is seeking a Lighting Artist to create and support high-quality real-time lighting for game projects, helping bring environments, cinematics, and interactive scenes to visual and technical completion.
Blackbird Interactive is hiring a Gameplay AI Software Engineer to help build a new original game in Unreal Engine 5 by implementing and optimizing AI gameplay systems within a core gameplay team.
Ghost Story Games is hiring a Senior Designer for Judas to own and shape core gameplay systems within a highly systemic, narrative-driven game.
EnCharge AI is seeking a Staff/Senior Staff CAD & Methodology Engineer to build and optimize the physical implementation and timing signoff flows for its next-generation AI accelerator chips.
Liquid Development is hiring an Environment Artist / Generalist to support GameSim’s production teams on real-time game art projects, creating and integrating environment content while helping improve workflows and team alignment.
GameSim, supported by Liquid Development, is building a pipeline for a remote VFX Artist to create and implement real-time game effects for varied client projects, with a focus on gameplay readability, performance, and potential growth into lead responsibilities.
Blackbird Interactive is seeking a Senior Software Engineer to develop gameplay and engine systems for a new original game in Unreal Engine 5, with work spanning core gameplay, AI, platform support, and delivery pipelines.
Blackbird Interactive is hiring a Lead Software Engineer to bootstrap and guide engineering for a new original Unreal Engine 5 game, owning technical execution across gameplay systems, AI, platform support, and build/delivery pipelines in a remote-first Canada-based role.
Keywords Studios is hiring a permanent, full-time Technical Animation Artist to support AAA game projects across Malaysia or Indonesia (remote), focused on building and optimizing animation systems, rigs, and pipelines for high-quality character animation.
Blackbird Interactive is hiring a Technical Animator for a 12-month contract in Vancouver to support a large sci-fi game project by building animation, rigging, and export workflows in Unreal Engine 5.
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