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Lead Unreal Engine 5 / C++ Engineer at a game development company, guiding a distributed team and shaping the technical direction of scalable, high-performance game systems.
Unity is hiring a Product Manager to help shape the storage and versioning foundation of Unity Pipeline, an open cloud-based ecosystem for real-time 3D production.
Unity is hiring a Product Manager for Unity Pipeline to own the storage abstraction layer that supports cloud-based real-time 3D production for enterprise studios with strict security, governance, and versioning needs.
Smoking Gun Interactive is hiring a remote Lead Programmer in BC to oversee a game development team and help shape the technical direction of immersive titles using full-stack programming expertise.
Unreal Engine 5 / C++ Engineer at a Estonia-based gaming company developing immersive interactive experiences, responsible for building and optimizing core gameplay systems for a distributed team.
Senior Engineer at teamLFG, a PlayStation studio, responsible for improving the build and release systems that support game development and delivery for an internal cross-disciplinary team working on a new franchise.
Big Huge Games is hiring a Lead Tools Engineer to own and improve the internal build, infrastructure, and developer tooling that support the studio’s mobile game development workflow.
Rebellion is seeking a senior DevOps Engineer to support game development infrastructure and LiveOps across its Oxford or Warwick studios, with the goal of improving reliability, scalability, automation, and security.
The Multiplayer Group (MPG) is hiring a fully remote Software Engineer in the UK or EU to build and integrate backend services for multiplayer game projects and internal tooling alongside a global backend team.
The Multiplayer Group is hiring a fully remote Senior Backend Engineer to help deliver and integrate backend services for multiplayer game projects and internal tooling across its global team.
Blackbird Interactive is hiring an intermediate gameplay software engineer in Vancouver to build DLC gameplay and story progression for an established AAA sci-fi universe using its proprietary engine.
Join Unity's Studio Productions team as a technical co-development engineer working directly with external game studios to improve projects and workflows and to resolve complex technical and performance challenges through short- and long-term collaborative engagements.
Software Developer / Technical Artist at Unity Studio Productions collaborating with external game studios to co-develop, optimize, and deliver Unity-based solutions and consultations that help customer projects succeed.
Software Developer / Technical Specialist on Unity’s Studio Productions team working with external game studios to co-develop, optimize, and troubleshoot projects and workflows so customers can meet performance, visual, and platform goals.
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