Software Engineer - Human Motion Data

1 month, 1 week ago
Full-time
Junior
Software Development
Apptronik

Apptronik

Apptronik develops versatile humanoid robots to tackle tasks humans prefer not to do, aiming to reshape existence and enhance universal quality of life.

Aerospace & Defense
51-250
Founded 2015
$23M raised

Description

  • Design, build, and maintain end-to-end motion data pipelines for humanoid robot development.
  • Integrate motion capture, teleoperation, synthetic generation, and animation/game engine sources into a unified data workflow.
  • Implement and optimize kinematic and dynamic retargeting to map human motion to robot constraints and joint limits.
  • Develop tools and scripts to clean, process, synthesize, and filter human demonstration data.
  • Use Unreal Engine, Unity, and physics simulators to create simulated environments for motion generation and data augmentation.
  • Generate large-scale, high-quality trajectory datasets for whole-body reinforcement learning.
  • Build automated pipelines that connect data sources, generative motion models, game engines, and RL training infrastructure.
  • Collaborate with Reinforcement Learning and Controls teams to refine data requirements and ensure trajectories are physically viable on hardware.

Requirements

  • BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field.
  • 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation.
  • Strong theoretical and practical understanding of robot kinematics, coordinate transformations, and rigid body dynamics.
  • Experience building or maintaining pipelines for motion capture, teleoperation tracking, or AI-driven motion generation.
  • Expertise in Python for scripting, data processing, and pipeline automation.
  • Hands-on experience with motion generation models and open-source retargeting libraries such as GMR or Omni-retarget is preferred.
  • Proficiency in C++ is highly valued.
  • Familiarity with Unreal Engine, Unity, or advanced physics simulators is preferred.
  • Hardware experience working directly with physical robotic platforms is preferred.
  • A strong portfolio showcasing robotics, sim-to-real, or motion generation projects is preferred.

Interested in this position?

Apply directly on the company website

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