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Wizards of the Coast is hiring a developer to build Unreal Engine plugins, engine code, and internal tools that help game and application teams accelerate production and deliver high-quality games across multiple teams.
Prolific is seeking fully remote VFX and 3D subject matter experts to license existing assets and support technical processing for a high-level gaming project that helps improve AI video generation data.
Hasbro is hiring an Associate Graphic Designer with a 3D focus to create packaging, instructions, eCommerce visuals, and customer-facing digital render solutions for its iconic play and entertainment brands.
Remote contractor role for a Game Tools & Modding Engineer at one of the client’s companies, focused on building engine-level graphics systems, rendering pipelines, and development tools for high-performance real-time applications.
Sandbox VR is seeking a Senior Gameplay Programmer to help build and refine immersive multiplayer VR experiences in Unity for guests across its global entertainment locations.
Creative Chaos is seeking an Unreal Engine Game Developer to help design and build immersive gameplay experiences, including core mechanics, AI, user interfaces, and multiplayer features.
Creative Chaos is hiring a 3D Designer/Animator to create 3D models and animations for gaming and multimedia projects, collaborating with artists and game designers to bring characters, environments, and visual storytelling to life.
GameSim is hiring a Senior VFX Artist to create and implement real-time game effects for client projects across PC/console titles, with responsibility for leading quality, mentoring artists, and aligning delivery across teams.
A game studio is seeking an Art Director to shape the creative vision, visual style, and art production for its games while guiding the team and external partners.
Innodata is hiring a Motion Capture Lab Operator to help build and run a new motion capture facility that produces fine-grained human motion data for physical AI and world models.
Sandbox VR is seeking a Senior Gameplay Programmer to develop immersive multiplayer VR gameplay in Unity, helping deliver polished experiences across its location-based entertainment venues.
MPG is hiring a rendering/engine engineer to develop high-performance graphics technology for custom game engines across AAA, simulation, and XR projects on PC, current-gen consoles, and Mac.
Monks is hiring a 3D QC Manager to ensure digital twins and their renderings accurately match client reference imagery across the full visualization pipeline.
Demiurge Studios is hiring a mid-to-senior 3D gameplay animator to help shape an original open-world game from early production through launch.
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