Lead Character Tools Engineer

3 weeks ago
Full-time
Lead
Software Development
PlayStation

PlayStation

PlayStation leads interactive entertainment with innovative consoles, games, and media, delighting fans globally since 1994.

Household Durables
100K+
Founded 1995
$8M raised

Description

  • Collaborate with artists, engineers, technical artists, studio stakeholders, and research teams to prototype and deploy character tools.
  • Develop tools supporting contemporary workflows for data management, art creation, animation, and game-engine integration.
  • Set up and maintain project-specific environments, automation, and internal workflows.
  • Write, maintain, and customize technical tools and supporting systems.
  • Support varying client environments, assets, tools, and production workflows.
  • Build and maintain technical documentation.
  • Research opportunities to apply AI and ML to improve development efficiency.
  • Participate in internal demonstrations and conferences, including required travel.],

Requirements

  • 10+ years of experience in a game development studio or creating artist-facing tools in a production technical art or engineering environment.
  • Experience developing and deploying tools for character creation, rigging, simulation, or animation pipelines in real-time environments.
  • Bachelor’s degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
  • Extensive Autodesk Maya experience, including general knowledge of Maya rigging.
  • Strong C++ programming, debugging, troubleshooting, and creative problem-solving skills.
  • Understanding of game-development pipelines, game editors, DCC-to-real-time workflows, deformation, and mesh processing.
  • Experience leveraging agentic AI models or workflows; Python and PyQt/PySide experience preferred.
  • Experience with MotionBuilder, Houdini, HLSL, MaterialX, Perforce, Git, or Confluence preferred.
  • Familiarity with photogrammetry and motion/performance capture preferred.
  • Ability to collaborate effectively while conducting self-directed experimentation and research; willingness to travel.

Benefits

  • Estimated base salary of $143,700–$215,500 USD.
  • Medical, dental, and vision insurance.
  • 401(k) matching.
  • Paid time off and wellness program.
  • Employee discounts on Sony products.
  • Potential eligibility for a bonus package.
  • Hybrid working policy.

Interested in this position?

Apply directly on the company website

Apply Now

Similar Roles

Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine

Xsolla 251-1K Internet Software & Services

Xsolla is seeking an experienced Technical Animator to create realistic quadruped animation and optimized multiplayer animation systems in Unreal Engine.

C++ Python Unreal Engine
5 days ago

Unity Technical Artist, Event Pipeline

VRChat 51-250 Internet Software & Services

VRChat is seeking a Unity Technical Artist to support its live-ops events and content pipeline by making 3D asset publishing reliable, efficient, and high quality across platforms.

C# Unity
1 week, 2 days ago

Senior Engineer - 3D Product Configurator & Commerce Integration

TWO95 International 51-250 Internet Software & Services

Senior Engineer for a contract role leading 3D product configurator development and enterprise commerce integrations, ensuring customer configurations become accurate, priced, orderable, manufactured, and fulfilled products.

Agile AWS Azure CI/CD Git GitHub GraphQL JavaScript JIRA JSON Next.js Postman React REST API Three.js TypeScript Vue.js WebGL XML
2 weeks ago

Level Designer

2K 10K-50K Internet Software & Services

Gearbox Software, part of 2K, is seeking a Level Designer to create and ship memorable single-player and cooperative levels for upcoming first- and third-person shooters using Unreal Engine.

Game Design Unreal Engine
2 weeks, 1 day ago

You're on a roll! Sign up now to keep applying.

Sign Up

Already have an account? Log in

Used by 14,729+ remote workers