Expert Graphics Engineer

2 days, 16 hours ago
Full-time
Senior
Software Development
Owlchemy Labs

Owlchemy Labs

Owlchemy Labs: Independent game studio crafting silly, polished VR games for all, acquired by Google in 2017.

Internet Software & Services
51-250
Founded 2010
$5M raised

Description

  • Implement shaders, graphics systems, and visual tools based on direction from Design and Art teams.
  • Assist with porting projects to new platforms while accounting for engine and platform requirements.
  • Create tools that help production and streamline development workflows.
  • Optimize graphics-related systems and troubleshoot performance issues using profiling tools and coding best practices.
  • Develop, test, and fix code, including bug fixes and performance improvements.
  • Follow engineering best practices, development processes, and coding standards.
  • Own tasks and authored features, ensuring they are maintainable and providing technical and design leadership where needed.
  • Break down large deliverables into smaller tasks and provide accurate estimates to stakeholders.
  • Collaborate cross-departmentally to meet task goals and determine code requirements.
  • Evaluate new XR hardware, support R&D efforts, and mentor other team members on graphics best practices.

Requirements

  • High School Diploma or equivalent.
  • 7+ years of games programming experience, including at least 3 years in graphics programming.
  • Strong attention to detail.
  • Strong, clear, and proactive communication across different disciplines and levels.
  • Deep Unity programming expertise in C# and HLSL.
  • Strong understanding of Unity’s Scriptable Render Pipeline and Universal Render Pipeline.
  • Knowledge of underlying rendering technologies such as Vulkan and OpenGL.
  • Cross-programming experience in languages such as C++, Java, or Python.
  • Deep graphics optimization expertise using tools such as Unity Profiler and RenderDoc, plus hardware-specific debugging knowledge.
  • Experience with XR platforms, tile-based renderers, and related technologies is strongly preferred.
  • Good understanding of other game development disciplines.
  • At least 1 shipped title.
  • 10+ years of graphics programming experience is preferred.
  • An appreciation of puns is preferred.
  • Ability to use virtual reality headsets.

Benefits

  • Salary range of $150,000 to $180,000 USD per year.
  • Full-time, work-from-home position with 40 hours per week.
  • Core working hours are Monday through Friday, 10:00 a.m. to 4:00 p.m. CT.
  • 20 days of vacation.
  • Unlimited sick days.
  • School loan repayment assistance.
  • New parent benefits.
  • Health, dental, and vision insurance.
  • Retirement plan.

Interested in this position?

Apply directly on the company website

Apply Now

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