Technical Artist - Animation

4 weeks, 1 day ago
Full-time
Senior
Design and User Experience
Keywords Studios

Keywords Studios

Keywords Studios provides comprehensive technical and creative solutions for the global video games industry, specializing in localization, audio production, quality assurance, art creation, and customer support services to enhance the gaming experienc...

Internet Software & Services
10K-50K
Founded 1998

Description

  • Work closely with animators, character artists, and gameplay engineers to support efficient production workflows and high-fidelity animated content.
  • Translate animation team technical needs into actionable solutions for engineering and pipeline teams.
  • Diagnose and resolve animation-related issues involving rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance.
  • Design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets.
  • Implement and refine physics-based systems such as ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation.
  • Develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity.
  • Integrate motion capture data and build retargeting pipelines to maintain consistent motion quality across character sets.
  • Create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality.
  • Build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets.
  • Profile and optimize animation systems, rig performance, runtime solvers, and physics setups within hardware constraints.

Requirements

  • Experience with Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), or editor tools in Unity.
  • Understanding of runtime animation systems, rig solvers, and physics components.
  • Familiarity with shader scripting such as HLSL or GLSL is a plus, especially for deformation or skinning R&D.
  • Experience with character and creature rigging.
  • Experience with cloth, hair, ragdoll, and physics setup.
  • Experience in animation pipeline development.
  • Experience with procedural animation and secondary motion.
  • Experience with performance profiling and optimization.
  • Experience with motion capture integration.
  • Experience with tool and workflow development.
  • Proficiency with Unreal Engine, including Control Rig, Physics, and Animation Blueprints.
  • Proficiency with Unity, including Mecanim, the Animation Rigging Package, and optionally DOTS animation.
  • Experience with Maya and 3DS Max for rigging, scripting, and tool creation.
  • Experience with Houdini for procedural rigs, physics, or motion tools is a bonus.
  • Experience with Perforce, Git, and standard DCC tools such as Photoshop and Substance.
  • Must have relevant working rights for Malaysia or Indonesia.
  • Sponsorship and relocation are not offered for this role.

Benefits

  • Permanent, full-time employment.
  • Remote or hybrid/remote working pattern.
  • Opportunity to work on an AAA IP project.
  • Work alongside seasoned developers from world-class AAA studios.
  • Equal Opportunity Employer with a strong Diversity, Equity, Inclusion and Belonging commitment.
  • Accommodations available during the hiring process for candidates who need adjustments.

Interested in this position?

Apply directly on the company website

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