Technical Artist

3 weeks ago
Full-time
Junior
AR/VR Development
High Voltage Software

High Voltage Software

High Voltage Software is an independent game developer that creates innovative and engaging video games for all major platforms, leveraging their extensive experience and creativity in the gaming industry since 1993.

Internet Software & Services
51-250
Founded 1993

Description

  • Create complex materials for characters, weapons, environments, and large world set pieces.
  • Support teams with Blueprint setup and management for interactable items, weapons, environments, and gameplay elements.
  • Establish workflows and tools that help artists create unique assets in DDC packages and Unreal Engine.
  • Develop visual effects across a range of styles, from realistic to stylized.
  • Work with engineers and artists to optimize content for multiple platforms.
  • Manage multiple complex tasks concurrently and deliver work from concept through completion.
  • Share techniques, solutions, and best practices with the broader art team.
  • Contribute to a collaborative and supportive team environment that improves department performance.

Requirements

  • 3+ years of professional technical art experience in the game industry.
  • At least one shipped title.
  • Strong online portfolio or reel showcasing game technical art.
  • Experience with Unreal Engine 4 or 5 art pipelines.
  • Experience working with Blueprints, the Material Editor, and technical systems such as Foliage, Landscape, RVT, PCG, and Water.
  • Strong understanding of PBR principles and material editors.
  • Experience with modeling and texturing tools such as Substance Designer and Substance Painter.
  • Secondary experience in areas such as modeling, skinning, animation, proceduralism, scripting, or lighting.
  • Ability to push Unreal Engine further and contribute to technical innovation.
  • Desire and ability to own features and initiatives from inception to ship.
  • Experience working on multiple platforms.
  • Excellent time management and organizational skills.
  • Ability to take critique and follow art direction.
  • Passion for video games.
  • Experience with Niagara systems is a plus.
  • Experience with Lumen and TOD sequenced-based lighting is a plus.
  • Experience creating tools, automation, generators, or procedural systems is a plus.
  • Experience with optimization workflows for Gen 9, Gen 8, and mobile platforms is a plus.
  • Experience working on multiplayer games is a plus.
  • Resume and portfolio link required; an art test may be required as part of the process.

Benefits

  • Competitive salary.
  • Comprehensive benefits package including medical, dental, and vision coverage.
  • RRSP matching.
  • Great work-life balance.
  • Collaborative and casual work environment.
  • Opportunity to work on some of the biggest AAA games in the industry.
  • Remote work option for candidates currently located in Ontario or British Columbia.
  • Salary range: $77,500 CAD to $87,500 CAD.

Interested in this position?

Apply directly on the company website

Apply Now

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