Level Designer

2 months ago
Contract
Mid Level
Software Development
Devoted Studios

Devoted Studios

Devoted Studios is a US-based production management company that optimizes external game development into a pain-free process, offering full-cycle game development and art services with a diverse team of over 1400 talents.

Internet Software & Services
51-250
Founded 2018

Description

  • Design, script, and implement quests, missions, and gameplay events from concept through final polish.
  • Build and iterate on gameplay content directly in Unreal Engine 5 using Blueprints.
  • Support scripted sequences, cinematic beats, AI encounters, and interactive mission moments, using Sequencer when needed.
  • Create and maintain mission flow documentation, scripting briefs, and implementation notes.
  • Collaborate with narrative, systems, engineering, art, QA, and production teams to align mission content with gameplay goals.
  • Support recurring mission content, rotating objectives, and other live player-facing content structures.
  • Playtest and iterate on pacing, clarity, challenge, and usability based on feedback and player behavior.
  • Identify, triage, and help resolve scripting issues, broken triggers, quest blockers, edge cases, and live bugs.
  • Maintain clean, readable, and maintainable Blueprint logic for long-term updates and team collaboration.
  • Work with light C++ scripting when needed to support implementation and engineering collaboration.

Requirements

  • 3+ years of professional experience in level design, quest design, or mission scripting.
  • Proficiency in Unreal Engine 5 with hands-on in-engine implementation experience.
  • Strong working knowledge of Blueprints for scripting logic, triggers, mission flow, and interactive events.
  • Ability to support or work with light scripting in C++ alongside engineering.
  • At least one shipped title involving missions, quests, or scripted gameplay content.
  • Strong understanding of player flow, narrative pacing, gameplay readability, and objective-driven content design.
  • Experience designing conditional or branching content, including optional objectives, fail states, and recovery paths.
  • Clear communication and documentation skills with the ability to create implementation-ready design materials.
  • Collaborative working style and comfort giving and receiving feedback across disciplines.
  • Nice to have: Experience with Unreal Engine Sequencer for scripted or cinematic gameplay moments.
  • Nice to have: Experience supporting live games, recurring mission content, or post-launch updates.
  • Nice to have: Background in narrative design, dialogue scripting, or environmental storytelling.
  • Nice to have: Experience in action, RPG, open-world, or mission-driven live games.

Benefits

  • 26 days of leave per year, accrued with tenure and including company downtime during holiday periods.
  • Remote work with flexible working hours.
  • Full-time contracted position.
  • Attractive remuneration package.
  • Opportunity to work on a wide range of international game production projects.
  • Challenging and diverse work with opportunities to solve complex issues.
  • Opportunity to develop professionally.
  • Work within a highly professional and dynamic team.

Interested in this position?

Apply directly on the company website

Apply Now

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