Principal Rendering Engineer - MPG - Fully remote from the UK or the EU

4 months ago
Full-time
Lead
Software Development
Climax Studios

Climax Studios

Climax Studios specializes in developing high-quality AAA video games, leveraging its extensive experience and collaboration with top industry developers to push the boundaries of gaming, including advancements in Virtual Reality and Augmented Reality.

Internet Software & Services
51-250
Founded 1999

Description

  • Turn the art team’s vision into shippable, scalable rendering technology.
  • Design, build, and maintain high-performance rendering backends with clean abstractions across PC, console, and Mac.
  • Profile and resolve deep GPU and CPU bottlenecks, including occupancy, tile memory pressure, indirect dispatch overhead, and bandwidth.
  • Modernize rendering pipelines with GPU-driven culling, indirect command buffers, and bindless architectures.
  • Design concurrent GPU memory management using modern API features and memory heaps.
  • Extend major engines, including Unreal Engine source, and custom C++ architectures.
  • Work deeply in proprietary engine codebases using low-level APIs such as DirectX 12, Vulkan, and Metal.
  • Develop rendering and graphics systems that scale across AAA games, real-time simulation, and XR.
  • Represent the studio externally through white papers or presentations at industry events.

Requirements

  • Established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR, or simulation across multiple products.
  • Deep experience with modern C++.
  • Solid shader authoring and debugging experience with HLSL, MSL, or GLSL.
  • Production experience shipping with at least two of Metal, DirectX 12, Vulkan, or GNM/GNMX.
  • Deep working knowledge of the full rendering pipeline, including rasterization, compute, and hardware-accelerated ray tracing.
  • Fluency in modern rendering techniques such as PBR, GI, ambient occlusion, volumetrics, and post-processing, including AA, HDR, tone mapping, and motion blur.
  • Awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows.
  • Comfortable working in unfamiliar codebases and making sound architectural decisions independently.
  • Solid applied 3D maths.
  • Ability to write clear technical documentation that other engineers want to read.
  • Practical experience with mesh shading pipelines on DX12, Vulkan, or Metal to optimize geometry processing and reduce CPU overhead is a plus.
  • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures is a plus.
  • Shipped ray tracing or heavily compute-driven rendering is a plus.
  • Extensive Unreal Engine source modifications is a plus.

Benefits

  • Fully remote, remote-friendly working with core hours that support work-life balance.
  • Mental health first-aiders, therapy and coaching via Myndup, and private medical insurance.
  • Strong pension plan and life insurance.
  • Minimum 25 days of holiday, a paid winter break, and 3 volunteering days each year.
  • Family-first parental leave policies with flexibility and balance.
  • Annual learning and development budget, expert talks, game jams, and mentoring opportunities.

Interested in this position?

Apply directly on the company website

Apply Now

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