Quest Designer (12-month Contract)

1 hour, 50 minutes ago
Contract
Senior
Design and User Experience
Blackbird Interactive

Blackbird Interactive

Blackbird Interactive (BBI) is an independent game development studio based in Vancouver, Canada. Founded in 2010 by industry veterans, BBI is known for creating immersive strategy and adventure games like Homeworld: Deserts of Kharak and Hardspace: Sh...

Internet Software & Services
251-1K
Founded 2010

Description

  • Collaborate with system design, level design, art, engineering, and production to support the creative vision and resolve narrative or implementation inconsistencies.
  • Author and implement quests end to end, including quest logic, objectives, branching states, conditions, and in-game scripting.
  • Write and integrate narrative content such as dialogue, character backgrounds, world lore, and mission context into playable content.
  • Work with level designers to embed narrative into spaces and encounters while maintaining pacing and story consistency.
  • Build and maintain quest state machines, variables, and conditions so quests respond correctly to player choice and systemic interactions.
  • Test, debug, and iterate on quest content to fix logic errors, progression blockers, and edge cases.
  • Respond to feedback and revise content to improve clarity, flow, gameplay alignment, and player experience.
  • Manage quest work within production schedules and constraints, communicating risks and dependencies as needed.
  • Maintain an understanding of core gameplay systems and adjust narrative implementation to avoid conflicts and support player-driven outcomes.

Requirements

  • Minimum 5 years of experience in game development with a strong focus on quest, campaign, or narrative content design.
  • Experience shipping at least one content-heavy title, ideally in the RPG space.
  • Comfort working independently on assigned content and managing tasks in a dynamic production environment.
  • Strong collaboration and communication skills with designers, artists, engineers, and audio partners.
  • Familiarity with scripting, logic-driven tools, and state-based systems.
  • Confidence building, debugging, and maintaining quest logic, conditions, and branching outcomes directly in-game.
  • Strong interest in hands-on narrative implementation within complex RPG systems (preferred).
  • Passion for science fiction storytelling and player-driven exploration (preferred).
  • Appreciation for systems-driven RPGs and emergent, non-linear gameplay (preferred).
  • Interest in cinematic storytelling, including pacing, performance, audio integration, and environmental storytelling (preferred).

Benefits

  • Temporary full-time 12-month contract.
  • Remote work within Canada, in-studio, or hybrid work arrangements.
  • Four-day work week as a permanent option.
  • Salary range of $80,000 to $90,000 per year.

Interested in this position?

Apply directly on the company website

Apply Now

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