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This role is for an AI Programmer at an Unreal Engine game studio, focused on developing and optimizing interactive NPC AI systems and gameplay behaviors across production.
An Unreal Engine AI Programmer role focused on developing and optimizing interactive NPC AI systems across PC and console game projects.
An AI Programmer at an Unreal Engine 5 game studio develops and maintains interactive NPC AI systems, gameplay behaviors, and performance-focused AI architecture across production.
Big Huge Games is hiring a Lead Tools Engineer to own and improve the internal build, infrastructure, and developer tooling that support the studio’s mobile game development workflow.
Rebellion is seeking a senior DevOps Engineer to support game development infrastructure and LiveOps across its Oxford or Warwick studios, with the goal of improving reliability, scalability, automation, and security.
Escape Velocity is hiring a Studio QA Director to lead studio-wide quality strategy for cross-platform competitive live service games across PC, console, and mobile.
The Multiplayer Group (MPG) is hiring a fully remote Software Engineer in the UK or EU to build and integrate backend services for multiplayer game projects and internal tooling alongside a global backend team.
The Multiplayer Group is hiring a fully remote Senior Backend Engineer to help deliver and integrate backend services for multiplayer game projects and internal tooling across its global team.
Devoted Studios is hiring a remote Art Producer to coordinate art production work for game development clients, managing communication, schedules, quality, and delivery across internal and external teams.
Blackbird Interactive is hiring an intermediate gameplay software engineer in Vancouver to build DLC gameplay and story progression for an established AAA sci-fi universe using its proprietary engine.
Join Unity's Studio Productions team as a technical co-development engineer working directly with external game studios to improve projects and workflows and to resolve complex technical and performance challenges through short- and long-term collaborative engagements.
Consulting software developer on Unity’s Studio Productions team partnering with external game studios to co-develop projects, solve complex technical problems, and improve performance and production workflows.
Software Developer / Technical Artist at Unity Studio Productions collaborating with external game studios to co-develop, optimize, and deliver Unity-based solutions and consultations that help customer projects succeed.
Software Developer / Technical Specialist on Unity’s Studio Productions team working with external game studios to co-develop, optimize, and troubleshoot projects and workflows so customers can meet performance, visual, and platform goals.
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