Technical UI Designer (Game Industry)

6 hours, 16 minutes ago
Contract
Mid Level
Software Development

Nimble Workforce

Nimble Workforce is a staffing and recruiting business focused on the video game development and technology industries. It provides recruiting, contracting, onboarding, managed staffing, and global employment support for game studios, publishers, and technology companies.

Staffing and Recruiting
51-200
Founded 2019

Description

  • Break features and wireframes into scoped implementation tasks, identifying dependencies and unknowns.
  • Build and maintain Unreal Engine UI using UMG, Widget Blueprints, and Blueprint scripting.
  • Architect reusable, flexible UI component systems that adapt to evolving requirements.
  • Implement data-driven UI with ViewModels, view bindings, and MVVM principles.
  • Work within C++-driven UI systems and connect game-system data to presentation layers.
  • Develop UI supporting varied screen sizes, safe areas, localization, accessibility, responsive scaling, and dynamic content.
  • Design controller-first navigation while supporting multiple input methods and platforms.
  • Profile UI performance and investigate runtime, memory, and UI hitch issues with Engineering.
  • Collaborate with UX, UI Art, Engineering, and Production throughout development.
  • Improve UI workflows, pipelines, documentation, and implementation practices.

Requirements

  • Professional experience implementing UI in Unreal Engine using UMG; candidates should not need to learn Unreal on the job.
  • Strong understanding of MVVM, ViewModels, data binding, and separation of data from presentation, or comparable architectural patterns.
  • Working knowledge of C++ fundamentals and data types for collaboration within C++-based UI systems.
  • Strong technical UI implementation, architecture, and component-based design skills.
  • Strong understanding of UI/UX fundamentals, including layout, hierarchy, interaction patterns, responsive behavior, and state management.
  • Ability to anticipate localization, text overflow, dynamic content, scaling, changing data, and input-method edge cases.
  • Experience designing controller navigation and supporting other input methods.
  • Experience considering UI performance and runtime costs during implementation.
  • Strong communication and collaboration skills across Design, Art, Engineering, and Production.
  • PC UI shipping experience; console and/or mobile experience is valuable, particularly touch input and platform-specific behavior.
  • Experience with Unreal Insights, multi-platform UI shipping, UI materials, animation, motion, or Figma is preferred.

Interested in this position?

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