Lead Narrative Designer

7 months, 2 weeks ago
Full-time
Lead
Software Development
Longdue Games

Longdue Games

Longdue Games is launching a crowdfund for HOPETOWN, a narrative-driven psychological role-playing game that draws inspiration from isometric RPG classics, featuring innovative mechanics such as psychogeography and a rogue journalist protagonist, while...

Media
Founded 2024

Description

  • Lead and manage a small team of writers through early-stage development, providing creative guidance and production oversight.
  • Shape and shepherd Hopetown’s overall story, characters, and emotionally resonant, character-driven moments.
  • Design and refine narrative systems, structures, and pipelines to integrate story work into the broader development process.
  • Plan, organise, and deliver narrative work to meet production milestones and development schedules.
  • Coordinate closely with design, production, and engineering to align narrative goals with technical and gameplay constraints.
  • Track progress, manage dependencies, and ensure narrative outputs fit smoothly into the game pipeline.
  • Oversee edits and ensure cohesion in tone, style, and voice across multiple writers’ work.
  • Document narrative plans, decisions, and specifications to support cross-functional collaboration and handoffs.

Requirements

  • 5+ years of experience leading and/or managing a narrative team on a narrative-first game, ideally in the RPG space.
  • Proven ability to plan, organise, and deliver narrative work within production milestones and to coordinate pipelines and track progress.
  • Proven experience writing emotionally resonant, character-driven stories.
  • Experience overseeing multiple writers’ work and performing edits to ensure cohesion of tone and style.
  • Excellent communication, documentation, and cross-functional collaboration skills.
  • Basic understanding of other disciplines and how their work integrates with narrative and design.
  • Familiarity with production and project management tools (e.g., Basecamp, YouTrack, or similar).
  • Experience shipping or contributing to a narrative-driven RPG title, especially within a small or startup-style team (nice to have).
  • Strong familiarity with dialogue-heavy, Disco Elysium–style storytelling structures (nice to have).
  • A creative, adaptable mindset suited to an early-stage, highly collaborative studio and an interest in narrative experimentation, psychology, and surreal/philosophical themes (nice to have).

Benefits

  • Remote-first, flexible working — work from wherever inspiration strikes.
  • Creative freedom to shape a story-first RPG and influence core systems in an early-stage production.
  • Work on a thought-provoking, philosophically minded project that emphasizes narrative depth.
  • Early-production role where new team members will have a tangible impact on the game and studio direction.

Interested in this position?

Apply directly on the company website

Apply Now

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