Lighting Artist - GameSim - Talent Pipeline

1 month, 1 week ago
Full-time
Senior
Design and User Experience
Keywords Studios

Keywords Studios

Keywords Studios provides comprehensive technical and creative solutions for the global video games industry, specializing in localization, audio production, quality assurance, art creation, and customer support services to enhance the gaming experienc...

Internet Software & Services
10K-50K
Founded 1998

Description

  • Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
  • Translate art direction, reference material, gameplay requirements, narrative goals, and client feedback into lighting solutions.
  • Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
  • Ensure lighting supports gameplay readability, navigation, combat visibility, and interactive elements.
  • Bring assigned scenes from initial setup through final polish while maintaining consistency across related areas and lighting conditions.
  • Review other artists’ work, provide clear feedback, and help uphold visual and technical quality standards.
  • Coordinate lighting tasks, communicate progress and risks, and support planning, reviews, and milestone delivery.
  • Work with technical art and engineering to resolve lighting issues, meet performance targets, and follow pipeline standards.
  • Collaborate with environment, VFX, design, character, animation, production, and client stakeholders across projects.
  • Support junior artists and contribute to reusable lighting setups, documentation, validation processes, and best practices.

Requirements

  • Professional experience creating lighting for games, real-time projects, animation, visualization, or a closely related field.
  • A portfolio or reel demonstrating strong real-time lighting work.
  • Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
  • Experience lighting gameplay environments or interactive real-time scenes.
  • Professional experience using Unreal Engine or another modern real-time engine.
  • Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing.
  • Working knowledge of physically based rendering and material response.
  • Ability to take ownership of assigned scenes and follow them through review and completion.
  • Strong written, verbal, and interpersonal communication skills.
  • Experience collaborating with multiple game-development disciplines and working effectively independently or in distributed teams.
  • Experience with Unreal Engine 5, Lumen, Lightmass, profiling/debugging tools, Photoshop, DaVinci Resolve, Nuke, After Effects, Maya, Blender, 3ds Max, Perforce, Jira, Confluence, or Miro is preferred but not required.
  • Preferred: experience in co-development, outsourcing, consulting, work-for-hire production, or on a shipped PC/console title.
  • Preferred: prior responsibility as a lighting point person, task coordinator, reviewer, feature owner, or mentor.
  • Preferred: knowledge of Unreal systems such as Nanite, Virtual Shadow Maps, volumetric fog, reflection systems, exposure controls, post-process volumes, and scalability settings.
  • Preferred: experience with cinematics, HDR displays, tone mapping, accessibility considerations, Blueprints, Python, automation, or technical-art workflows.

Benefits

  • Salary range of $70,000 to $80,000 USD.
  • Opportunity to work on different projects.
  • 3 weeks of accrued paid time off.
  • Medical, dental, and vision insurance.
  • Sick leave and disability coverage.
  • Corporate holidays.
  • 401(k) retirement plan with company matching.
  • Professional development support.
  • Snacks, drinks, ping pong, and other office perks.

Interested in this position?

Apply directly on the company website

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