Lighting Artist - GameSim - Talent Pipeline

4 days, 15 hours ago
Full-time
Senior
Design and User Experience
Keywords Studios

Keywords Studios

Keywords Studios provides comprehensive technical and creative solutions for the global video games industry, specializing in localization, audio production, quality assurance, art creation, and customer support services to enhance the gaming experienc...

Internet Software & Services
10K-50K
Founded 1998

Description

  • Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
  • Translate art direction, reference material, gameplay needs, narrative goals, and client feedback into lighting solutions.
  • Use lighting to support mood, visual hierarchy, environmental storytelling, player focus, and gameplay readability.
  • Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.
  • Take ownership of assigned scenes from initial setup through final polish and delivery.
  • Review lighting work, provide constructive feedback, and help coordinate lighting tasks when requested.
  • Support junior or less-experienced artists with lighting fundamentals, workflows, scene organization, optimization, and production practices.
  • Work with production to plan lighting tasks, track progress, and communicate risks or schedule issues.
  • Collaborate with technical art and engineering to ensure lighting is visually effective, stable, and performant.
  • Coordinate with environment art, VFX, design, character art, animation, and clients across distributed teams.

Requirements

  • Professional experience creating lighting for games, real-time projects, animation, visualization, or a related field.
  • A portfolio or reel demonstrating strong real-time lighting work.
  • Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
  • Experience lighting gameplay environments or interactive real-time scenes.
  • Professional experience using Unreal Engine or another modern real-time engine.
  • Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing.
  • Working knowledge of physically based rendering and lighting optimization.
  • Ability to take ownership of scenes, receive feedback, and follow work through completion.
  • Strong written, verbal, and interpersonal communication skills.
  • Preferred experience in co-development, outsourcing, work-for-hire production, shipped PC/console titles, leading or reviewing lighting work, and using tools such as Lumen, Nanite, Virtual Shadow Maps, Photoshop, DaVinci Resolve, Maya, Blender, Perforce, Jira, or Confluence.

Benefits

  • Salary range of $65,000 CAD to $70,000 CAD.
  • Opportunity to work on different projects.
  • 3 weeks of paid leave.
  • Medical, dental, and vision coverage.
  • Sick leave.
  • Disability coverage.
  • Corporate holidays.
  • Professional development support.

Interested in this position?

Apply directly on the company website

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