Senior VFX Artist | Artiste senior (effets visuels) - GameSim - Talent Pipeline

1 month, 1 week ago
Remote
Full-time
Senior
AR/VR Development
Keywords Studios

Keywords Studios

Keywords Studios provides comprehensive technical and creative solutions for the global video games industry, specializing in localization, audio production, quality assurance, art creation, and customer support services to enhance the gaming experienc...

Internet Software & Services
10K-50K
Founded 1998

Description

  • Create custom real-time visual effects and implement them in Unreal Engine 4/5, Unity, or a proprietary engine.
  • Build all required textures and materials for effects, maintaining clean and readable graphs and parameter setups.
  • Use supporting tools such as Photoshop, Blender, Houdini, and Maya as needed.
  • Troubleshoot complex material, blueprint, or scripting-hook issues in partnership with Tech Art and Engineering.
  • Own VFX optimization considerations, including particle counts, overdraw, memory, performance constraints, and console targets.
  • Set the quality bar for VFX work, provide reviews and paintovers, and guide execution for small teams or strike teams.
  • Identify production risks early, propose solutions, and escalate issues before they impact delivery.
  • Collaborate closely with Designers, Concept Artists, Art Direction, Tech Art, and Engineering.
  • Communicate with clients when needed to clarify requirements, share work in progress, and align on definition of done.
  • Assign tasks, set short-term priorities, and maintain an organized backlog.

Requirements

  • Minimum 8 years of professional game industry experience, including at least one shipped title.
  • Proven end-to-end real-time VFX workflow experience with in-engine implementation in Unreal Engine 4 or 5 and Niagara.
  • Strong particle animation fundamentals and shape language, including readability, timing, and impact.
  • Strong material and texture creation skills in Photoshop and/or Substance Designer.
  • Demonstrated knowledge of optimization fundamentals, including particle counts, overdraw budgets, and performance constraints.
  • Leadership-level communication skills, including clear written and verbal updates and actionable feedback.
  • Experience mentoring or leading other artists, even if not in a formal lead role.
  • Ability to work Central Time core hours with possible overlap with Pacific or Eastern Time.
  • Flexible work arrangement capability, including remote, hybrid, or onsite work.
  • Preferred qualifications include Houdini, Substance Designer, EmberGen, Unity, scripting or coding skills such as C# or Python, 2D/3D animation skills, stylized and realistic VFX experience, foliage or atmospherics experience, and VFX standards/pipeline experience.

Benefits

  • Salary range of $95,000 CAD to $100,000 CAD.
  • 3 weeks of paid leave.
  • Medical, dental, and vision benefits.
  • Sick leave.
  • Disability coverage.
  • Corporate holidays.
  • Professional development support.
  • Opportunity to work on different projects.

Interested in this position?

Apply directly on the company website

Apply Now

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