Senior Software Engineer (C++ / Gameplay Systems)

2 weeks ago
Full-time
Senior
Software Development
Blackbird Interactive

Blackbird Interactive

Blackbird Interactive (BBI) is an independent game development studio based in Vancouver, Canada. Founded in 2010 by industry veterans, BBI is known for creating immersive strategy and adventure games like Homeworld: Deserts of Kharak and Hardspace: Sh...

Internet Software & Services
251-1K
Founded 2010

Description

  • Design, implement, maintain, and improve player-facing RTS gameplay systems in C++.
  • Build and support scripted mission and scenario content, including triggers, objectives, events, and victory conditions.
  • Develop modular, data-driven simulation systems that support iteration, determinism, save/load reliability, multiplayer stability, and maintainability.
  • Collaborate with design, art, audio, production, QA, and engineering to prototype features and resolve gameplay issues.
  • Debug and optimize gameplay systems for CPU, memory, desync risk, determinism, save/load issues, and edge cases.
  • Extend and refactor legacy systems while modernizing workflows and reducing technical debt.
  • Own medium-to-large gameplay features from investigation and design through implementation, polish, and support.
  • Review code, provide constructive technical feedback, and help guide implementation approaches.
  • Support and improve game feel, responsiveness, and long-term stability in single-player and multiplayer contexts.

Requirements

  • 6+ years of professional software development experience using C++, ideally in games.
  • BSc in Computer Science, a college diploma in software engineering, game programming, or a closely related field, or equivalent professional experience.
  • Shipped at least one commercial game or major update with significant gameplay, simulation, AI, tools, or engine contributions.
  • Experience working in mature or legacy codebases and improving existing systems without compromising gameplay feel or stability.
  • Ability to independently own medium-to-large gameplay features from design through implementation, debugging, polish, and support.
  • Experience implementing or debugging gameplay systems involving state, timing, scripting, AI, player input, mission logic, or simulation.
  • Strong communication skills and comfort working with cross-functional teams, code reviews, design discussions, and mentoring.
  • Experience with real-time strategy, simulation-heavy, tactics, or systems-driven games is a plus.
  • Familiarity with gameplay scripting, trigger systems, event systems, mission logic, or content pipelines is a plus.
  • Experience with multiplayer gameplay considerations such as synchronization, determinism, replay systems, lockstep simulation, or networked simulation is a plus.

Benefits

  • Remote-friendly role in Canada.
  • Pacific time overlap required.
  • Full-time regular employment.
  • Salary range of $125,000 to $155,000 per year.

Interested in this position?

Apply directly on the company website

Apply Now

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