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Game Art Lead at Midnite responsible for defining and owning the visual language and quality for a new suite of free-to-play/instant games, shaping look, motion, and polish to ensure cohesive, premium player experiences.
Graphics & Generation Engineer for a Weekday client working remotely from India to advance text-to-visual systems that convert ideas, data, and workflows into high-quality, professional graphics at scale.
Frontend (TypeScript) developer at Planner 5D working on the web product (remote/contractor, multiple European locations) to implement and maintain 2D and 3D graphics features that enable users to design and customize homes across platforms.