Spine Animator - Fruit Ninja

1 month, 3 weeks ago
Full-time
Mid Level
Mobile Development
UserWise

UserWise

UserWise is a leading liveops platform that helps game studios extend the life of their games by delivering fresh content to players seamlessly. With a focus on S Tier Game Management Services, UserWise offers flexibility in building offers, managing s...

Internet Software & Services
1-10
Founded 2020

Description

  • Create high-quality 2D character animations in Esoteric Spine that emphasize weight, personality, and fluid movement.
  • Design and implement dynamic UI animations and transitions to enhance user experience and provide clear, satisfying game feel.
  • Build efficient, flexible rigs and weighted meshes that enable expressive motion while remaining optimized for mobile.
  • Integrate animations into Unity with engineers, ensuring technical constraints are met (Spine-Unity runtime, animators/controllers, prefabs).
  • Optimize runtime performance by managing draw calls, texture atlases, and bone counts across a wide range of mobile devices.
  • Collaborate with the Art Director and 2D artists to ensure animations align with the established art style and IP guidelines.
  • Rapidly prototype and iterate animation concepts based on design feedback and player data to refine gameplay feel.
  • Own animation pipeline tasks and contribute to moving features from early prototypes to polished, launch-ready content.

Requirements

  • 3+ years of experience in 2D animation for games, with at least one shipped mobile title.
  • Expert mastery of Esoteric Spine, including rigging, weighted meshes, and the dopesheet.
  • Deep understanding of traditional animation principles (squash and stretch, anticipation, staging) applied to 2D skeletal rigs.
  • Proven experience animating UI elements such as buttons, menus, and HUDs to create a premium, responsive interface.
  • Proficiency with the Unity pipeline (Spine-Unity runtime), including animators, controllers, and basic prefab management.
  • Problem-solving ability to translate static UI mocks or character concepts into technically and artistically viable animations.
  • Strong English communication skills and the ability to stay organized and self-motivated in a fully remote environment.
  • Available for full-time remote work and located in the EU (role open to all EU locations).
  • Bonus: experience creating 2D particles or hand-drawn VFX, prior work with licensed IPs, proficiency in After Effects, or knowledge of C#/Unity shaders.

Benefits

  • Opportunity to help build a new mobile game from concept through global launch (not just maintenance).
  • Work on a globally recognized IP with real brand reach and growth potential.
  • High ownership, high visibility role with direct influence on player engagement and product direction.
  • 100% remote, flexible work with a small, passionate, execution-focused team.
  • Collaborate with a veteran-led studio that prizes creativity, experimentation, and player-first thinking.
  • Opportunity to shape design culture and mentor future designers as the team scales post-MVP.

Interested in this position?

Apply directly on the company website

Apply Now

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